ANIMATED BELOW
Assalamualaikum Wr. Wb
On this occasion I will discuss about making animations using 3D max. what is 3D Max?
3D max 3-dimensional vector graphics and animation software, written by Autodesk Media & Entertainment. for this occasion I will discuss about making melt animation.
1. Creating Objects
In making this animation, we will make melt aniamsi. starting with influencing the main object, giving the material, shooting the particles and animating the object.
A. Active top viewport. Next create a teapot geometry object with Radius value = 18 and Segment 10
b. Activate the left viewport. click Select and Move, open the Hierarcy panel and then enable Affect Pivot Only
c. Make sure Pivot teapot object is based on the object, if not so slide the pivot downwards
d. Then Modify panel click List modifier and select Melt to give object modification
e. open the rollout parameters, then set the Melt parameter with terms: Amount = 100, Spread = 35, Soliditas = Glass and Axis for Melt = Z
f. Next give animation to Melt. Click Auto Key to create animation automatically
g. Slide the slider to frame 100
h. Change the value of the Melt parameter with the Amount value = 0 to retrieve the original shape object
I. Click Auto key to cancel animation creation
After a leisurely game, let's make a particle
A. Creating Particles
Particles in this world to create a fluid animsi that moves toward a melted teapot object.
Follow the steps to create the particle
1. public panel Create -> Geometry -> Particle System
2. Click PF Source then create PF Source -> object in top viewport
3. press 6 to display the Particle View window
4. Click the Birth 001 in the Event list 001, then set the parameters on the Birth rollout 001 to determine the number of particles with the value of Emitting Start = 0, Emit Stop = 0 and Number = 125
5. Click Speed 001 in the Event list 001, press Deelete to delete it.
6. Select Find Target from the depot then slide over Rotation 001 in Event 001 to add Find Target and Alternate Rotation.
7. Open Rollout Find Target 001, set the order on the Color By Speed section to offer particle movement speed.
8. Arrange Ponit Cover Surface and activate Icons to make the movement of particles always register and towards the center of the icon
9. Click and drag the Delete operator from the incoming depot into the View event for the new event ie Event 002.
10. Slide the small circle point next to Find target 001, scroll to circle event 002 to connect between events Any particles that have reached the icon find target 001 will be deleted.
11. Click Event 001 until the color turns white. Right-click event 001 and select Properties.
12. Disable the Renderable option and kl; OK to prevent the particle from being rendered